Posted in Gaming, life, Miscellaneous, Musings, personal, Reflection, Thoughts

Not Enough ‘Flashy-Go-Boom’ For Me

To say that Dandy has a short attention span would be a severe understatement. Short term goals seem to be all he is capable of completing and anything that consists of months of active labor is seemingly impossible, forcing him to either bear the heavy wooden cross as the tedium gradually drives him to a metaphorical crucifixion or to flat out quit.

And when it comes to gaming, MMORPGs are another one of those Herculean efforts that one seeks to actively avoid.

Unfortunately, when it comes to video games, a lot of people love an instant reward. They do something or that complete a mission, or even shoot another play dead, and they’re rewarded whether it be points, items, experience or a shiny medal accompanied by the gravely voice of an announcer blurting some turbo-masculine phrase slapped together to describe the mere act of killing an opponent under the smallest of alternate circumstance.

Hell, it’s why first person shooters and even mobile games are so popular these days. A player doesn’t need to invest a bunch of time into them to get anything out of it and the games usually reward the player on a rather frequent basis.

I will admit it. I am dangerously close to fitting under the category of a ‘dudebro’. You know, those gamers that love their shooters and clock in tons of time into the multiplayer aspect of things. If I were to ask myself why I found games like Call of Duty or Halo appealing, I would have to say that it’s honestly a combination of the adrenaline rush you get when you’re team is faced with adversity or the fact that everything I do seems to benefit either myself or my team in one way or another, whether it be points for assisting another team member with a kill or calling in a scorestreak. There are always points to be gained.

"As you can see, people clock quite a bit of effort into killing each other. Especially when you always get rewarded. Kinda troublesome, when you think about it ... "
“That one Killpocalypse? Yeah, I bet everyone that was in that dude’s lobby knew about it.” 

It never used to be this way, however. I was once one of those ‘grinders’ that you see playing those RPGs, clocking dozens upon dozens of hours into the game, which would eventually turn into days and then weeks. I used to religiously play games like RuneScape, DragonFable and a ton of other free-to-play role playing games that required a serious amount of grinding in order to get anywhere. Looking back, I honestly don’t know how I did it. My current self would’ve just given up after five minutes of playing and it would be left up to complete chance as to whether I would ever feel the urge to play the game again. Hell, I used to be a HUGE Legend of Zelda and Metroid fan and nowadays, I can’t even be bothered to finish any new playthroughs that I start. Oh … well, except for Super Metroid. But any Nintendo fan would understand that completely.

Although, there is one game that requires a serious amount of effort and time that I CAN, if not, actually go out of my way to play. And that game is Dark Souls.

Dark Souls is an action-RPG, so it would make sense that there would be something more flamboyant and glittery there to keep me circling about like a moth to a streetlight. The core of the game mechanics revolves around action and interaction rather than just clicking a mouse to move my character or attack targets. I move my character wherever I want him to move and I fight however I’d like to fight. None of that turn based stuff. And with the added benefit of an absolutely sublime statistics system, something that I love about RPGs in general, Dark Souls was the one game in it’s vein that I kept coming back to. It wasn’t a flashy hack-n-slash game or a first person gunfight set in the future or anything but it still kept me very entertained.

If anything, the flashiness of FPSs have spoiled me as a gamer. That’s basically what I am saying here.

And not just me but heaps of other players as well. It’s probably the reason why games in general have become more and more streamlined as the years have gone by and why cripplingly difficult and seemingly archaically designed games like Dark Souls stand out amongst the crowd.

Recently, I’ve just reinstalled Destiny. I initially panned the game for being an absolutely poor excuse for a game in general but that was probably because I didn’t play it like how it was meant to be played. I delved into it expecting some Halo-like adventure with a cooperative and competitive experience in a similar fashion but honestly, the game is more like a weird hybrid between a Borderlands-esque first person shooter role playing game and World of Warcarft. Or at least, it replicates the laters style of rewards, levels and expansion packs.

Oh well. Wish me luck. I am heading back in …



"And so, let my heart be hardened." This blog was all but abandoned, gathering digital cobwebs and whatnot, before I checked back in after the pitter-pattering of cyberrain. Or were they emails? Let this place be a beacon for my mind during my few sleepless nights.

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